
Unity
Over the past decade, I have used Unity to develop products for Windows, MacOS, Linux, iOS, Android, and HTML5 platforms using Unity. I love the way Unity’s environment combines scripting and visual editing, opening the platform up to designers and programmers alike.

Languages
Writing C# is my bread and butter. I love LINQ, and won’t apologize for it. However, every language has its use case, and I’m also fluent in Python, JavaScript, Java, Lua, and good old Bash scripting.

Shaders
Creating visually stunning effects with low-cost shaders is my specialty. My preferred tools are node-based editors like Shader Graph.

Design
I’m well versed in the Adobe suite of tools, as well as 3D applications like Blender. I can whip up kick-ass videos, like I did for SubLight. I also create print media, including zines, t-shirts, and more.

Writing
For SubLight, I wrote in the science fiction genre with a focus on branching narratives and realistic dialogue. When writing for games, I am always looking for ways to promote inclusivity. I am particularly interested in the stories of diverse groups like the LGBTQ+ community, who until recently have been woefully underrepresented or misrepresented in games.
Preferred Tools
- Unity
- Adobe Suite
- Photoshop
- Illustrator
- InDesign
- Premiere
- After Effects
- XD
- Blender
- JIRA
- Source Tree
- Git
- NodeJS
- Flask & SQLAlchemy
- MySQL